Nationals is coming up in a few months’ time, and aside from being a large tournament, it has a few interesting little tweaks, including various different crew building methods: “normal”, “fixed master”, “fixed list”, and “trinity” (3 fixed lists from 3 different factions).
Originally I was planning to just go “normal”, with Marcus, Kaeris, and possibly Sandeep, and see how that went, however recently I’ve been finding that in game 3 of a 3 game tournament my brain is usually mulch. This means that in game 4 of day 1, and most of day 2, my brain will probably be dribbling out of my ears. Therefore, it makes sense to me to use a fixed list, so that I can’t make my usual game losing mistakes in crew selection, and just focus on having a fun game with my opponent.
My initial thoughts of course revolved around Marcus (having spent a lot of time pretty much using a fixed crew with him) as he’s stupendously flexible, and I have a reasonable amount of experience using him (and a fairly narrowly defined crew), so I reckon I could do quite well with that. However, doing well isn’t really my forte, so instead I thought maybe I’d use it as an excuse to learn some new models properly. I could take Sandeep and learn a totally new crew, but I doubt I’ll have too many games before nationals to learn him well enough to play fluently, plus then I’d need to paint a billion gamin.
So the answer is obvious… kind of. A Kaeris crew! I’ve been playing her a fair bit recently with very average results (a lot of draws, a few small wins, a few slightly bigger losses), so there’s definitely space to learn some more about her and her models. After a bit of pondering I decided I want to try her thematically, otherwise the crew would just end up as a boring old Cassandra, Myranda, type crew, so if it’s not thematically Kaerissy (in some way) it’s out. As a starting point, here’s version 1.0, expect changes as I play games.
Kaeris – Imbued Protection, Blinding Flame, Purifying fire
The Firestarter – Imbued protection
Carlos Vasquez – Stunt double, Practiced production
Johan – Imbued Energies
It goes without saying, a fixed list crew should be able to achieve (or at least bluff) every strategy and every scheme (to some extent) in order to stand a chance. This one has the required models to achieve any scheme… whether it’s good at them or not is another matter.
Essentially this crew has a nice burning theme, and many of the models synergise nicely with each other (Johan and the Miner like to be near M&SU members, which is everyone but Carlos, most folks benefit from burning), so I don’t need model A and model B to work together every game. I’ve got some excellent tanking models, some reasonable hitting models (if anything, this is the weak point… which is odd given my play style), and a good bit of scheme running potential, as well as a reasonable number of activations.
So, for a purely theoryfaux list, what do you think?
Until next time