*Disclaimer: For those who missed it last post, I shifted from fixed list to fixed faction – Arcanists, for Nationals*
As I’m pretty sure everyone who reads this will be aware, I’ve just been to the UK Nationals tournament in Daventry, run by the lovely Mike Marshall (@oldmanmyke) with much assistance and input from Lee Battrick (@Leebat), Matt Spooner (@uberspoons), Ben Crowe (@jondoe297b), Jen Truby (@_jen_tr_), and a whole pile of other folks such as those who provided tables (special mention to Dave Brown for providing about a billion tables’ worth of terrain). Additional mention has to go to Connor (@proximocoal) and Jen Truby for helping me find my B&B on Friday night, and then giving me a lift to/from the venue on Saturday (and taking me for dinner with Mike, Lee, and Aaron on Saturday night, which was great fun, despite me being pretty much comatose).
This post is going to cover my first 2 games (ie the first half of day 1).
Collect the Bounty
Exhaust Their forces (Me)
Show of Force (?) (Mark)
Occupy Their Turf (?) (Mark)
First up was Collect the Bounty against Mark Elwood (@Mark_ruckuss). I picked a general old school Marcus crew (the board wasn’t too Kaeris friendly). This was the first time I’d played against Dreamer, and Mark went summoning heavy, with Stitched Togethers, Coppelius and Lilitu popping out left right and centre.
Some very bad positioning meant Teddy and Coppelius could fairly freely chop up Razorspines, molemen, and my night terror, with Marcus, Johan, and my Myranda-Cerberus unable to help out too much. Eventually the Cerberus got over there and basically spent its time killing lilitu, who would then get summoned back into play, lure my molemen/night terror away from scoring Inspection, only to get eaten again next turn (the Cerberus ate 2 or 3 Lilitus). Mark ruined my exhaust plan by either killing my models so that his exhausted models could just remove the condition, or killing his exhausted models (a plan I adopted to good use later in the tournament), while consistently scoring Show of Force, and scoring 2 for Occupy Their Turf in the final turn (due to a Jackalope hitting a disengaging strike to prevent the full 3 points).
When the dust settled, it was 8-1 to Mark. Despite getting utterly whomped I really enjoyed this game, Mark was a lovely bloke to play against, and as I alluded to earlier I learned a lot from it, which I later put to good use.
Leave Your Mark (Me)
Exhaust Their Forces (Martin)
Undercover Entourage (Martin and Me)
Something else which didn’t get used
Next I was playing Martin Manson’s (@ArchonMonsoon from Sweden) Gremlin Zoraida, in Extraction. Having chatted to Martin on twitter and a bit before game 1, it was great to be drawn against him round 2. I was fairly happy that Marcus or Kaeris could both do the strategy and schemes, but as the table was very open, decided to just use my Kaeris fixed crew so I didn’t need to think too much.
I took Undercover Entourage and Leave Your Mark, on the basis that Kaeris could just go and score me 6 points, while the whole of the rest of my crew just did the strategy. This plan fell apart fairly quickly, as Francois (aided by an Iron Skeeter) deleted both gunsmiths before they’d put down their cups of tea and picked up their hats. I was then struggling to have enough significant models to score the strategy, and Kaeris had to deal with Francois and a Rooster Rider, so was severely delayed in getting to scheme running. The final nail in the coffin was Trixie’s Gremlin Lure, which kept pushing Johan and Firestarter away from the informant marker and giving them slow so I just couldn’t get to it.
I got 1 point for the strategy in turn 2, and Kaeris bagged me 4 points in the final turn by getting to Martin’s deployment zone and putting out a scheme marker for Leave Your Mark, however Martin only missed one point (I think from Exhaust) because he’d mulched my crew too quickly! One possible mistake here was that I forgot I could take Undercover Entourage on a Henchman, so possibly should have taken it on Firestarter, leaving Kaeris to assist in the centre. A 9-5 loss there then, but a stupendously fun game, with much silliness, and a lot of Gremlins getting roasted.
We finished that game quite quickly, and so by lunch on day 1 I was on 2 fairly sizable losses, and not looking in too strong a position. Would lunch and a cup of tea be what I needed to get back into the tournament, or would it take more than a bit of sustenance to drag me up from the bottom tables. Tune in next post (probably in a few days) to find out.
Until next time