Ready for more gaming attrition? Here come games 5 and 6 (out of 7) of UK Nationals.
Guard The Stash
Frame for Murder (Paul-the Captain, Me-Cerberus)
Leave Your Mark (or another scheme marker one) (Paul)
Take Prisoner (Me-Joss)
First game of day 2, and it was Close Deployment Guard the Stash against Paul Flory, and his Collette crew. Paul went fairly elite, so I had a good bit of activation advantage. Also for this game my brain actually went to “play good malifaux” mode, which is a rarity. At the end of turn 1 I found myself with Marcus and a Cerberus unactivated, so obviously cast Alpha and Darzhee’s Chaunt on the Cerberus, discarded Imbued Energies, and went to town. Unfortunately a black joker damaging a Performer meant that the Cerberus could “only” (chuckle chuckle) obliterate the Captain in turn 1. Giving Paul 2 points for Frame for Murder.
In turn 2 I discarded an 8 and 10 of tomes with Trail of the Gods so Marcus could walk 24” to the back of my deployment zone and hit a Malifaux Raptor. This may seem a little excessive (taking all of Marcus’s next activation just to get back into the game), but then it stopped Paul scoring any of Leave your Mark, so worth it I think. I also successfully faked Leave Your Mark with Molemen enough to draw Paul’s Myranda-Cerberus well out of position, and generally played pretty darn well. Unfortunately Paul didn’t kill my Cerberus (which had Frame for Murder on it), leaving it free to rip things up, but I managed to grab a 6-5 win, with Joss failing to walk away from Marcus in the final turn so that Marcus could bundle him into the back of a van for Take Prisoner.
Exhaust Their Forces (Me)
Hunting Party (Keith and Me)
Catch and Release (Keith)
For game 6 I found myself upstairs on the “top tables” playing Head Hunter against Keith Robinson’s Lilith Nekima crew. In chatting before the game, we realised that neither of us had any earthly business being anywhere near the top tables, and we just had an absolute blast. Keith had a strong turn 2, bagging a point for each scheme and the strategy, while I had a relatively weak turn, only managing to pick up Mr Graves’ head.
However in turn 3 fortunes changed. I had chucked Marcus right in the mix, using good cards and a Jackalope to prevent death by Nekima (though re-directing an attack onto the Jackalope meant Keith scored Hunting Party!), and then making various folks beasts (and on –ve flips). It turns out this just shuts a lot of stuff down, preventing Keith from killing anything and getting a head. My Cerberus then killed a Waldgeist to bag Hunting Party, and let my Performer pick up the head, while a Razorspine Exhausted Lilith. Finally Willie blew up my Tagged (Catch and Release) Myranda-Cerberus to prevent Keith scoring that, giving the exact opposite of turn 2. The game ended at the end of turn 3 (we somehow played very slow, not sure why) with a well deserved 4-4 draw.
Keith and I just had an awesome game and were discussing who we might end up playing in game 7, when we realised we must be on equal TP, almost if not exactly equal VP diff, and in game 7 if you’re drawn against someone you’ve already played you DO play them again.
…but surely that wouldn’t happen when we’ve just played right?…
Until next time